top of page

Environment / Indoor Hideout

Software Used:

Unreal Engine 4

Maya

Substance Painter

A small interior environment created in Unreal Engine 4, using concept by Othman Izagaren (Website)

Assets were created with Maya, Zbrush, and Substance Painter. I tried to make an effort to get at least the same overall feel from the concept below, though some aspects differ.

radioStool
SideTableWorkstation
Headboard
RifleSlippers
backWall

Portfolio of Tashkeel Shah

bottom of page