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Environment / Indoor Hideout

Software Used:

Unreal Engine 4

Maya

Substance Painter

A small interior environment created in Unreal Engine 4, using concept by Othman Izagaren (Website)

Assets were created with Maya, Zbrush, and Substance Painter. I tried to make an effort to get at least the same overall feel from the concept below, though some aspects differ.

radioStool
SideTableWorkstation
Headboard
RifleSlippers
backWall
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