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ATT Recruitment VR App

Software Used:

Unity

The ATT Recruitment App was an Oculus GO VR Experience made by Groove Jones, used to train and inform new and prospective employees. My role as Technical Artist was to create a number of shader effects, as well as implement some VFX and sounds.

att_scene.gif

The geometry used in the scene.

Radial Pulse

att_floorpulse.gif

When the user selects any option, a ring-shaped pulse is triggered on the floor, as seen from top down in the gif above. This was achieved with the following shader graph nodes below: subtracting the world position from the world origin (0,0,0) and taking the length of the result vector gives a circular mask which is the base of this effect.

pulse.png

Building Reveal Effect

We wanted to start the experience in a fairly empty scene and reveal the environment gradually. In order to achieve this, I used a similar node graph setup as the pulse effect above, by subtracting the world position from a custom vector fed in from a transform instead of the origin. That was then used as a mask for the opacity  of the shader to achieve the reveal seen below.

att_buildingreveal.gif

Scrolling Text on Walls

The client requested some brand copy to be incorporated somehow into the environment, but as the overall scene was fairly dark, we had to find a way to include it without feeling in the way of the interactive UI while still being legible. 

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I achieved the below effect with a shader using a stencil pass as a mask and a simple panning scroll of the UVs. I collaborated with the 3D artist in creating the assets (UVs and texture layout) used for the effect, in order to get a crisp readable resolution for the texture.

att_stencilglobe.gif

Portfolio of Tashkeel Shah

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