Below are various personal project environments or 3D assets I have done on my own time. All projects here were also brought into Unreal Engine for lighting/fx. Other software listed per project.
(With the exception of credited concept art, all work on this page was done by me)
Environment / Indoor Hideout
Software Used:
Unreal Engine 4
Maya
Substance Painter
A small interior environment created in Unreal Engine 4, using concept by Othman Izagaren (Website)
Assets were created with Maya, Zbrush, and Substance Painter. I tried to make an effort to get at least the same overall feel from the concept below, though some aspects differ.
Environment / City Bakery
Software Used:
Unreal Engine 4
Blender
Substance Painter
Made in Unreal, created all assets in Blender and Substance Painter. The goal of the project was to become more familiar with Unreal; in particular PBR workflow and lighting an environment.
3D Asset / Cabin Workshop
Software Used:
Unreal Engine 4
Maya
Substance Painter
Low poly set-piece. Created based off a concept image by Colin Geller.
Hi-Res Screenshot from UE4 | Hi-Res Screenshot from UE4 | Hi-Res Screenshot from UE4 |
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Hi-Res Screenshot from UE4 | Front view w/ wireframe | Original Concept, by Colin Geller |
3D Asset / Scifi Handgun
Software Used:
Unreal Engine 4
Maya
Substance Painter
A hard-surface scifi weapon, based on a concept by SJ_LEE. Software Used: Maya, Substance Painter, and Zbrush. Screenshots are taken in Unreal Engine 4.
Wire Frame | Concept by Li Shijie |
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