Senior Technical Artist
Level, Environment, & Prop Art
Below are various personal project environments or 3D assets I have done on my own time. All projects here were also brought into Unreal Engine for lighting/fx. Other software listed per project.
City Bakery
Project Type
Environment
Software Used
-
Unreal Engine
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Blender
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Substance Painter
Made in Unreal, created all assets myself in Blender and Substance Painter. The environment itself was an original concept.
The goal of this project was to become more familiar with Unreal's light baking and material workflows.

Indoor Hideout
Project Type
Environment
Software Used
-
Unreal Engine
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Maya
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Substance Painter
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Zbrush
A small interior environment created in Unreal Engine 4, using concept by Othman Izagaren (Website)
I wanted to create a static shot environment based off of a concept. Assets were created with Maya, Zbrush, and Substance Painter. I made an effort to get at least the same overall feel from the concept below, though I took a few liberties.


Cabin Workshop
Project Type
Environment Set Piece
Software Used
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Unreal Engine (render)
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Maya
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Substance Painter
I created this set piece to practice low poly environment creation. The full asset totaled to ~3.5k triangles, with the majority being the cabin itself (see image).
Created based off a concept sketch by Colin Geler (image included).
Scifi Handgun
Project Type
Hard Surface Prop
Software Used
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Unreal Engine (render)
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Maya
-
Substance Painter
A hard-surface scifi handgun weapon, created just for fun.
based on a concept by artist SJ_LEE.
![]() | ![]() | ![]() |
|---|---|---|
![]() Wire Frame | ![]() Concept by Li Shijie |














