Below are various personal project environments or 3D assets I have done on my own time. All projects here were also brought into Unreal Engine for lighting/fx. Other software listed per project.

(With the exception of credited concept art, all work on this page was done by me)

Environment / Indoor Hideout

Software Used:

Unreal Engine 4

Maya

Substance Painter

A small interior environment created in Unreal Engine 4, using concept by Othman Izagaren (Website)

Assets were created with Maya, Zbrush, and Substance Painter. I tried to make an effort to get at least the same overall feel from the concept below, though some aspects differ.

Environment / City Bakery

Software Used:

Unreal Engine 4

Blender

Substance Painter

Made in Unreal, created all assets in Blender and Substance Painter. The goal of the project was to become more familiar with Unreal; in particular PBR workflow and lighting an environment.

3D Asset / Cabin Workshop

Software Used:

Unreal Engine 4

Maya

Substance Painter

Low poly set-piece. Created based off a concept image by Colin Geller.

Hi-Res Screenshot from UE4

Hi-Res Screenshot from UE4

Hi-Res Screenshot from UE4

Hi-Res Screenshot from UE4

Hi-Res Screenshot from UE4

Hi-Res Screenshot from UE4

Hi-Res Screenshot from UE4

Hi-Res Screenshot from UE4

Front view w/ wireframe

Front view w/ wireframe

Original Concept, by Colin Geller

Original Concept, by Colin Geller

3D Asset / Scifi Handgun

Software Used:

Unreal Engine 4

Maya

Substance Painter

A hard-surface scifi weapon, based on a concept by SJ_LEE. Software Used: Maya, Substance Painter, and Zbrush. Screenshots are taken in Unreal Engine 4.

Wire Frame

Wire Frame

Concept by Li Shijie

Concept by Li Shijie

Portfolio of Tashkeel Shah

Wire Frame