Below are various personal project environments or 3D assets I have done on my own time. All projects here were also brought into Unreal Engine for lighting/fx. Other software listed per project.

(With the exception of credited concept art, all work on this page was done by me)

Environment / Indoor Hideout

Software Used:

Unreal Engine 4

Maya

Substance Painter

A small interior environment created in Unreal Engine 4, using concept by Othman Izagaren (Website)

Assets were created with Maya, Zbrush, and Substance Painter. I tried to make an effort to get at least the same overall feel from the concept below, though some aspects differ.

Environment / City Bakery

Software Used:

Unreal Engine 4

Blender

Substance Painter

Made in Unreal, created all assets in Blender and Substance Painter. The goal of the project was to become more familiar with Unreal; in particular PBR workflow and lighting an environment.

3D Asset / Cabin Workshop

Software Used:

Unreal Engine 4

Maya

Substance Painter

Low poly set-piece. Created based off a concept image by Colin Geller.

Hi-Res Screenshot from UE4

Hi-Res Screenshot from UE4

Hi-Res Screenshot from UE4

Hi-Res Screenshot from UE4

Hi-Res Screenshot from UE4

Hi-Res Screenshot from UE4

Hi-Res Screenshot from UE4

Hi-Res Screenshot from UE4

Front view w/ wireframe

Front view w/ wireframe

Original Concept, by Colin Geller

Original Concept, by Colin Geller

3D Asset / Scifi Handgun

Software Used:

Unreal Engine 4

Maya

Substance Painter

A hard-surface scifi weapon, based on a concept by SJ_LEE. Software Used: Maya, Substance Painter, and Zbrush. Screenshots are taken in Unreal Engine 4.

Wire Frame

Wire Frame

Concept by Li Shijie

Concept by Li Shijie

Portfolio of Tashkeel Shah

Original Concept, by Colin Geller